TRIAL 1 OF 6
The Iron Bridge
0:00.0TOTAL 0:00
QLift
EStill
FStrike

PAINTED WILDSTrial Shrines

Six trial rooms lie under the old ruins. Reach the glowing altar in each one with two ancient powers: Lift moves metal, and Still stops anything in time.

WASDMove, Space to jump DragLook and aim with the crosshair QHold to Lift the metal you aim at. Scroll, or Shift+W/S, pushes and pulls it EStill the object you aim at. E on it again lets time resume FStrike with your mallet. Strikes on a Stilled object store momentum RRestart the room. Esc pauses
StickMove. Jump to jump DragLook and aim with the crosshair LiftGrab the metal you aim at, tap again to drop. + − push and pull StillFreeze the object you aim at StrikeSwing your mallet

A Stilled object glows gold for 6.5 seconds. Every strike grows its arrow, and when time resumes it flies that way.