Six trial rooms lie under the old ruins. Reach the glowing altar in each one with two ancient powers: Lift moves metal, and Still stops anything in time.
WASDMove, Space to jumpDragLook and aim with the crosshairQHold to Lift the metal you aim at. Scroll, or Shift+W/S, pushes and pulls itEStill the object you aim at. E on it again lets time resumeFStrike with your mallet. Strikes on a Stilled object store momentumRRestart the room. Esc pauses
StickMove. Jump to jumpDragLook and aim with the crosshairLiftGrab the metal you aim at, tap again to drop. +− push and pullStillFreeze the object you aim atStrikeSwing your mallet
A Stilled object glows gold for 6.5 seconds. Every strike grows its arrow, and when time resumes it flies that way.