Andura Games
Trial Shrines
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Trial Shrines

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Lift iron, freeze time, and launch a stilled stone into a gong

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Six shrine rooms hold six puzzles, and you have two old powers. Lift grabs iron and carries it wherever you look. Still freezes one object in time — strike a Stilled object with your mallet and it stores the blow, then launches the moment time resumes. The trials teach the powers one at a time, then mix them: bridge a 4.5 m pit with a lifted slab, weigh a pressure plate down with two iron crates, Still two swinging logs at the end of their arc, launch a stone ball into a bronze gong to lower a drawbridge, freeze an iron plate in mid-air as a step up to a ledge, and finish in a room where every power is needed at once. The crosshair shows what will work — pink for Lift, gold for Still — and the arrow on a Stilled object shows the momentum you have stored with each strike. Each trial takes a minute or two. Your time is saved per room, and after all six the results card lists every trial, your total, and a rank: S under 4:00, A under 7:00, B under 11:00. Controls: WASD to move, Space to jump, drag the mouse to look, Q to Lift, E to Still, F to strike, R to restart. Full touch controls on phones.

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