About
Five laps around the cutting mat against three other karts. Every bump leaves a dent, and clay doesn't bounce back.
Dents cost you speed, and the HUD keeps count. It also tells you what they are costing, so a clean lap is always the faster lap. The kerbs, the cones and the other karts all leave a mark.
Pick a kart colour and go. Lap, place and speed update live, and the finish screen sorts everyone by time and dents.
W or ↑ for gas, S or ↓ to brake and reverse, A and D or ← → to steer, Space to hop, R to get back on track.






