Andura Games
All Aboard, Life
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All Aboard, Life

ArcadeActionThree.js1 playJust launched

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Crossy Road with a lifespan. Growing up is how you win and how you die.

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About

One life, start to finish, on an endless level crossing. You begin at one year old and finish at ninety. Every hop forward is a little more of your life gone, and every item you pick up is three more years. The track does not know how old you are: lane windows are fixed at gaps a ninety-year-old can still cross. What changes is the body. At 1 you crawl, with a fat hitbox and a real pause after every hop. At 8 you chain two. At 16, holding forward is a three-row dash you cannot stop. From 61 the hop lands short of the tile, a row costs two presses, and your input arrives a beat late. So growing up is how you win and how you die. Early on you want the items — being 8 beats being 1. Past the middle of life every extra year is a loss, but the clock only stops if you stop moving, and stopping means dying young. A train ends it early, and that age is your score. Reaching ninety is the end of a life. Best age persists in localStorage. Arrows or WASD to hop, space too. Touch: tap hops, swipe sidesteps. R is a new life, B switches the body — a coat of paint, same hitbox, swappable mid-run — M mutes, H hides the UI.

How it was made

Wanted Crossy Road where the difficulty curve is your own body. The generator is not allowed to lay a lane a ninety-year-old cannot cross, so the game only gets harder because you do.

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